AI Insights · Timothy · July 2023
Top 5 Cannabis Games Performance in the UK for Q2 2023
Explore the performance trends of the top 5 cannabis games on a unified platform in the UK during Q2 2023, featuring key metrics like weekly downloads, revenue, and active users.
In Q2 2023, the top 5 cannabis games on a unified platform in the United Kingdom showcased varied performance trends across key metrics such as weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at these trends.
Weed Inc: Idle Tycoon saw a notable fluctuation in weekly revenue, peaking at approximately $6.7K in the last week of May. Weekly downloads reached their highest at 7.1K in late April, while weekly active users increased to a peak of 21.7K around the same time, before declining to 12.8K by the end of June.
Bud Farm: Idle Tycoon Game experienced a steady decline in weekly revenue, starting at $6.4K in late March and dropping to around $3.7K by mid-June, before recovering slightly to $5.4K at the quarter's end. Weekly downloads also showed a downward trend, from 1.3K in late March to just 532 by the end of June. Active users followed a similar pattern, decreasing from 3.3K to 2.2K over the same period.
Cheech and Chong Bud Farm maintained a relatively stable weekly revenue, ranging between $3.9K and $5.5K throughout the quarter. Weekly downloads saw a significant drop from 2.1K in late March to 894 by the end of June. Active users also declined from 2.3K to 1.6K over the same timeframe.
Hempire - Weed Growing Game showed a consistent revenue pattern, with weekly earnings fluctuating between $2.0K and $3.4K. Downloads started at 965 in late March and decreased to just 267 by the end of June. Active users also saw a decline from 3.8K to 2.2K during the quarter.
Finally, Weed Firm 2: Back To College had its weekly revenue peak at $1.2K in late April, but it generally hovered around $700 to $1.0K for most of the quarter. Downloads were relatively stable, starting at 838 in late March and ending at 502 by the end of June. Active users saw a gradual decline from 2.6K to 1.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.